Virtual Reality for Publishing and Learning Design
Virtual Reality will have a great impact on future publishing and learning is a trend that acknowledged by many sources. But what is really the benefits when using VR in practice within these areas. Let’s turn to journalism as an interesting example.
Virtual Reality for Publishing
In a study from Penn State University, the participants described the experience of VR-journalism in comparison to text-based articles as that VR-experiences produced a better sense of presence. In this spirit, the empathy for the story’s characters was experienced more intense by the participants in the research. In addition, using VR with 360-degree videos improved the interaction with the story. This in comparison with the same videos on a computer screen. S. Shyam Sundar, distinguished professor of communications and co-director of the Media Effects Research Laboratory, explains the result in the following way:
“What really makes people trust VR more is that it creates a greater sense of realism compared to text and that creates the trustworthiness. But, if it doesn’t give that sense of realism, it can affect credibility. If developers try to gamify it or make it more fantasy-like, for example, people may begin to wonder about the credibility of what they’re seeing.”
129 respondents participated in the study. Where they compared the experience of the same story by reading it, as a 360-degree video or use a cardboard virtual reality device
Virtual Reality for Learning Design
So let’s turn to use VR in learning. According to several studies, Virtual Reality has immersive abilities for learning. This means that learners that is using VR remember content they interact with much better and authentic than with any other medium. As the immersion factor is forming the bridge for students to learn much faster, retain what they learn much longer, according to this research. However, the study from Penn State University mentioned above, also shows that VR and 360-degree video demand more attention, which can limit learners’ recall of details. To conclude, the main benefit of VR to improve learning is more directed on understanding complex phenomena and processes as well as skills development. While learning loads of facts more traditional methods are better equipped.
Interactive books and integrated storytelling
For Publishing Houses and educational organisations
the commercial version is now being tested and will open very soon
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